Weapons

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"Wasteland" versions of weapons can be earned by completing goals. Wasteland weapons tend to be more durable than their standard counterparts, but they cannot be repaired. Currently, only ranged weapons are available as Wasteland weapons. Only ranged weapons can be modified with a weapon kit. Scroll down for information about modifying weapons.

Melee Weapons

Currently Available Melee Weapons
Weapon Class Combat Value
Wooden Stick Melee 10
Nailed Wooden Stick Melee 20
Baseball Bat Melee 30
Nailed Baseball Bat Melee 40
Knife Melee 25
Machete Melee 35
Pickaxe Melee 30
Sledgehammer Melee 45
Fire Axe Melee 50
Katana Melee 60

Ranged Weapons and Ammunition

Accuracy means _______. Rate of Fire means _______. Stopping Power means _________. Handling means ________.

From the legacy wiki: "Weapons with good handling like pistols will add more bonus to close range, but high accuracy weapons like sniper rifles will increase Very Far and Far combat power."

Special Damage refers to damage against enemy vehicle armor and structure defenses.

Currently Available Ranged Weapons
Weapon Class Accuracy Rate of Fire (aka Suppression) Stopping Power (aka Damage) Handling Special Damage Ammunition Magazine/Belt
.357 Revolver CQB 30 25 60 80 .357 None
Krip 74 Sniper Rifle Sniper 90 20 80 40 .339 Lapua M Krip 74 Magazine
.50 Cal Sniper Rifle Sniper 90 15 95 10 .50 Cal .50 Cal Sniper Mag
Inez 66 Sniper Rifle Sniper 90 10 75 35 .50 Cal None
M2-2 Heavy M. Gun Heavy 55 80 90 10 .50 Cal .50 Cal Belt
Double-Barrel Shotgun CQB 10 12 100 85 12-gauge None
Shotgun CQB 8 20 100 75 12-gauge None
Winchester CQB 10 10 100 70 12-gauge None
Grenade Launcher Heavy 60 40 100 40 50 / 12.5 25x40 mm Grenade Launcher Magazine
Light Machine Gun Heavy 60 75 70 20 5.56x45 mm NATO 5.56x45 mm NATO Belt
Military Rifle Rifle 60 50 50 60 5.56x45 mm NATO STANAG Magazine
RACS Rifle Rifle 60 50 55 65 6.56x45 mm NATO STANAG Magazine
Star Aug Rifle 65 45 55 65 5.56x45 mm NATO 42-round Magazine
Upgraded M. Rifle Rifle 65 60 60 65 5.56x45 mm NATO STANAG Magazine
Kalashnikov Rifle Rifle 50 50 60 60 7.62x39 mm Kalashnikov Rifle Magazine
Upgraded K. Rifle Rifle 55 55 60 60 7.62x39 mm Kalashnikov Rifle Magazine
Brem Machine Gun Heavy 50 65 75 20 7.62x51 mm NATO Brem Magazine
Enhanced Battle Rifle Sniper 70 35 80 40 7.62x51 mm NATO EBR Magazine
Gis 550 Rifle Rifle 60 45 65 60 7.62x51 mm NATO GIS Magazine
Minigun Heavy 50 95 90 10 7.62x51 mm NATO 7.62x51 mm NATO Belt
N24 Sniper Rifle Sniper 95 15 85 35 7.62x51 mm NATO None
Dragonist Sniper Rifle Sniper 90 20 85 20 7.62x54 mm R Dragonist Magazine
Pistol CQB 30 25 35 100 9 mm Pistol Magazine
SMG Type II CQB 30 90 25 80 9 mm SMG Magazine
Bow 20 5 20 40 Arrow None
Crossbow 30 2 30 35 Arrow None
Sport Bow 30 10 35 40 Arrow None
AT Weapon Heavy 45 1 140 10 500 / 125 AT Warhead None
Hunting Rifle Sniper 90 10 70 35 Hunting Rifle Ammo None
Flamethrower CQB 20 100 45 50 Napalm None
Beam Heavy Gun Heavy 60 80 100 10 20 / 5 Red Crystal None
Beam Rifle Rifle 65 50 60 50 10 / 2.5 Red Crystal None
Beam Shotgun CQB 30 12 120 85 8 / 2 Red Crystal None
Beam Sniper Rifle Sniper 95 20 90 20 12 / 3 Red Crystal None
RPG Launcher Heavy 30 1 120 10 300 / 75 RPG Warhead None

Modifying Weapons

Gis 550 Modded.png

First, temper your expectations. Modding weapons results in minor improvements to your combat power.

Second, you need a gun. Since Wasteland weapons can't be repaired, modding a Wasteland weapon isn't recommended.

Third, you need a weapon kit. You can get them as a reward for completing goals or you can buy them with real-life cash as an upgrade.

Fourth, select the (unequipped) gun you want to modify from your inventory and then click on Customize. You can adjust Accuracy, Rate of Fire, Stopping Power, and Handling by reallocating up to 10 points across all four parameters. No single parameter can be decreased or increased by more than 5 points. You have to decrease points before you can add points. At the bottom of the customization window, you can see the effects of your changes on combat power at each range. (You'll see different values here if you access the customization window from the profile of your character or any of your character's mercs.) When you are happy with your adjustments, change the name of your weapon if you like (at the top of customization screen). Then click on Upgrade Weapon to save your changes and officially use up your weapon kit.

Once your weapon has been modded, its image will include a light green gear icon.

Notes:

  • This process benefits from experimentation. Changing different parameters on different guns will have different effects on your combat power at each range.
  • It is reportedly possible to mod a previously modded weaspon.
  • There is no guarantee that your combat power and/or teamwork will be significantly improved as a result of modding a weapon. Again, temper your expectations.

See the Combat page for more information.


Weapon Customization.png